A product-style animation of the iPhone 18 Pro Max modeled in Blender, focused on clean form language, realistic materials, and a smooth showcase loop.
3D Artist • Blender • Game Assets
Ember
3D Artist Specializing in Game Assets, Weapons, and Hard Surface Modeling
I'm Ember, a 3D artist specializing in game assets, hard surface modeling, and prop creation using Blender. My work ranges from sci fi firearms and fantasy weapons to environment props and game ready objects.
- Focus
- Weapons, props, furniture, and interactive game assets.
- Software
- Blender
- Contact
- Instagram @ember.rys
Discord ember_rys
Featured Asset
iPhone 18 Pro Max
Product-style Blender animation showcasing clean hard surface modeling, realistic materials, and a smooth showcase loop.
Selected Work
Game assets, props, and weapon studies
A focused collection of weapon design, stylized scenes, furniture props, and presentation renders built in Blender.
A pair of futuristic energy pistols designed for a sci fi game setting, focused on hard surface modeling, emissive details, and clean presentation.
A stylized sniper rifle built around a readable silhouette and simple hard surface construction for game-ready presentation.
A Minecraft-inspired scene exploring stylized asset creation, recognizable forms, and environmental composition.
A hero sword with lightning energy running through the blade, designed to push dramatic lighting, material contrast, and fantasy weapon presentation.
A low poly fantasy sword inspired by classic RPG weapon design with simple, game-ready construction and a clean gameplay-first silhouette.
A cabinet prop for interior game environments with clean forms, realistic materials, and practical asset construction.
A set of stylized donut props created to improve material work, modeling accuracy, and presentation quality.
A game-ready chair asset focused on clean modeling, realistic proportions, and product-style presentation.
A compact double-barrel shotgun study focused on worn metal, rich wood surfaces, and a strong close-quarters silhouette.
A belt-fed machine gun presentation built around mechanical clarity, robust proportions, and clean hard surface detailing.
A revolver study focused on believable surface wear, readable form language, and a solid game-ready presentation angle.
A long-range sniper rifle built around a clean military silhouette, focused optic detailing, and restrained material contrast.
A pump-action shotgun study emphasizing chunky forms, practical surface damage, and a reliable first-person game silhouette.
A rusted sword render exploring aged metal surfaces, believable wear, and grounded prop storytelling through restrained presentation.
A clean steel longsword focused on symmetry, sharp bevel control, and polished studio rendering for a classic fantasy portfolio piece.
About Ember
Clean topology, strong silhouettes, and polished presentation.
I focus on creating weapons, equipment, furniture, and interactive assets for games with an emphasis on readable forms and professional renders. My workflow balances strong visual identity with practical asset construction.
Coming next
Laptop asset render currently in progress and ready to be added once the final presentation shot is finished.
Specializations
- Game Asset Creation
- Hard Surface Modeling
- Weapon Design
- Prop Modeling
- Product Style Rendering
- Stylized Asset Development
Available For
Spotlight Project
Ember Energy Pistol Display
A cinematic showcase render built to present the Ember Energy Pistol in a game-inspired display environment, emphasizing emissive lighting, surface breakup, and portfolio-ready composition.
- Category
- Asset Presentation
- Software
- Blender
- Focus
- Hard Surface + Render
