3D Artist • Blender • Game Assets

Ember

3D Artist Specializing in Game Assets, Weapons, and Hard Surface Modeling

I'm Ember, a 3D artist specializing in game assets, hard surface modeling, and prop creation using Blender. My work ranges from sci fi firearms and fantasy weapons to environment props and game ready objects.

Focus
Weapons, props, furniture, and interactive game assets.
Software
Blender
Contact
Instagram @ember.rys
Discord ember_rys

Featured Asset

iPhone 18 Pro Max

Product-style Blender animation showcasing clean hard surface modeling, realistic materials, and a smooth showcase loop.

Selected Work

Game assets, props, and weapon studies

A focused collection of weapon design, stylized scenes, furniture props, and presentation renders built in Blender.

A product-style animation of the iPhone 18 Pro Max modeled in Blender, focused on clean form language, realistic materials, and a smooth showcase loop.

BlenderReady for portfolio review

A pair of futuristic energy pistols designed for a sci fi game setting, focused on hard surface modeling, emissive details, and clean presentation.

BlenderReady for portfolio review

A stylized sniper rifle built around a readable silhouette and simple hard surface construction for game-ready presentation.

BlenderReady for portfolio review

A Minecraft-inspired scene exploring stylized asset creation, recognizable forms, and environmental composition.

BlenderReady for portfolio review

A hero sword with lightning energy running through the blade, designed to push dramatic lighting, material contrast, and fantasy weapon presentation.

BlenderReady for portfolio review

A low poly fantasy sword inspired by classic RPG weapon design with simple, game-ready construction and a clean gameplay-first silhouette.

BlenderReady for portfolio review

A cabinet prop for interior game environments with clean forms, realistic materials, and practical asset construction.

BlenderReady for portfolio review

A set of stylized donut props created to improve material work, modeling accuracy, and presentation quality.

BlenderReady for portfolio review

A game-ready chair asset focused on clean modeling, realistic proportions, and product-style presentation.

BlenderReady for portfolio review

A compact double-barrel shotgun study focused on worn metal, rich wood surfaces, and a strong close-quarters silhouette.

BlenderReady for portfolio review

A belt-fed machine gun presentation built around mechanical clarity, robust proportions, and clean hard surface detailing.

BlenderReady for portfolio review

A revolver study focused on believable surface wear, readable form language, and a solid game-ready presentation angle.

BlenderReady for portfolio review

A long-range sniper rifle built around a clean military silhouette, focused optic detailing, and restrained material contrast.

BlenderReady for portfolio review

A pump-action shotgun study emphasizing chunky forms, practical surface damage, and a reliable first-person game silhouette.

BlenderReady for portfolio review

A rusted sword render exploring aged metal surfaces, believable wear, and grounded prop storytelling through restrained presentation.

BlenderReady for portfolio review

A clean steel longsword focused on symmetry, sharp bevel control, and polished studio rendering for a classic fantasy portfolio piece.

BlenderReady for portfolio review

About Ember

Clean topology, strong silhouettes, and polished presentation.

I focus on creating weapons, equipment, furniture, and interactive assets for games with an emphasis on readable forms and professional renders. My workflow balances strong visual identity with practical asset construction.

Coming next

Laptop asset render currently in progress and ready to be added once the final presentation shot is finished.

Specializations

  • Game Asset Creation
  • Hard Surface Modeling
  • Weapon Design
  • Prop Modeling
  • Product Style Rendering
  • Stylized Asset Development

Available For

Weapon ModelingSci Fi WeaponsFantasy WeaponsGame PropsHard Surface ModelingEnvironment PropsFurniture AssetsLow Poly AssetsHigh Poly AssetsAsset RenderingBlender ModelingGame Ready Asset Creation

Spotlight Project

Ember Energy Pistol Display

A cinematic showcase render built to present the Ember Energy Pistol in a game-inspired display environment, emphasizing emissive lighting, surface breakup, and portfolio-ready composition.

Category
Asset Presentation
Software
Blender
Focus
Hard Surface + Render
Cinematic presentation render of Ember's futuristic energy pistols